YIM Handle: fatal_jd@yahoo.com
Character Name: Quenya Telerin
Alias: Mercedes Kendall, Lady Quenya Telerin Venethrax, The White Devil
Race: Changeling
O.C.C.: Mystic Knight
Alignment: Anarchist
XP Level: 6
XP Points: 35548(Armstrong 19/06/19)
Next Level @ XP: 36,601
Sentiments/Non-Humans: Suspicious of everyone, humans and non-humans alike, but tries to keep that hidden.
Sentiments/Coalition: Hates the Coalition, blames them for loss of friends and family.
Disposition: Mean; the glass is half empty, doesn't get fair share, suspicious, spiteful and vindictive.
Insanity: Obsession: Secrecy. Having grown up a changeling in a world which would probably endeavor to wipe them out, Quenya has become increasingly obsessed with keeping its secrets to itself. Obsession: Wealth/Money. Craves it as a means of keeping free of the desperate poverty that gripped it while growing up.
ATTRIBUTES
I.Q.: 11
M.E.: 18
M.A.: 14
P.S.: 24
P.P.: 17
P.E.: 18
P.B.: 11/24
Speed: 27
PHYSICAL DATA
P.P.E.: 129
I.S.P.: 44
H.P.: 40
S.D.C.: 65
Age: 25
Sex: Sexless
Height: 7' tall
Weight: 180 lbs.
Description: natural appearance is a thin, hairless, slightly yellowed skin humanoid.
Racial Abilities
Shape changing ability: Can alter his shape and size to assume the appearance of any humanoid creature. (p.89 CB1)
Natural Abilities
Perception Bonus: 35%
Charm/Impress: 15%
Invoke Trust/Intimidate: 30%
Max. Encumbrance: 42 lbs.
Max. Carrying Weight: 480 lbs.
Max. Lifting Weight: 960 lbs.
Max. Jumping Ability: 18' long, 7.5' high
Special Abilities
(see p.93-94 Rifts: FoM)
1. P.P.E. Channeling
2. Fire energy bolts
3. Steal & Redirect ley line energy
4. Impervious to Energy
5. Masters of Combat (bonuses already included)
6. Ley Line Abilities: (same as Line Walker abilities)
- ☞ Sense ley lines and magic energy
*Sense ley line: 30 miles (+10 miles/level) 45% (+5%)
*Sense ley line nexus: 55% (+5%)
*Sense rift: 70 miles (+10 miles/level)
*Sense magic in use: 300' (spells, includes rifting [?], techno-wizardry; +100'/level)
*See magic energy: faint aura when <20 P.P.E. are present, about 1000', uses 1 action
☞ Ley Line Phasing
☞ Ley Line Rejuvenation
Major Psionic
See the invisible (4)
Sixth Sense (2)
Resist Fatigue (4)
Mind Block (4)
Impervious to Poison (4)
Telekinetic Leap (8)
Telekinetic Push (4)
Enhance Reflexes (10; Rifter 25; 4th level)
Enhanced Perception (10; Rifter 25; 3rd level)
Alter Aura (2; 2nd level)
Empathic Transmission (6; 3rd level)
Telepathy (4; 2nd level)
Telekinesis (minor, varies; 1st level)
Spell Knowledge
Spell Strength: 12
Magic Shield (6)
Armor of Ithan (10)
Aura of Death (12)
Tongues (12)
Energize Spell (12+)
Fists of Fury (10 or 50)
Power Weapon (35)
Invisibility: Simple (6; 5th level)
Breathe Without Air (5; 5th level)
Superhuman Speed (10; 4th level)
Superhuman Strength (10; 4th level)
Fire Bolt (7; 3rd level)
Fortify Against Disease (15; 3rd level)
Time Slip (20; 2nd level)
Deflect (10; 2nd level)
Befuddle (6; 1st level)
Blinding Flash (1; 1st level)
Racial Skills
Language: Dragonese/Elf 94% (+1%)
Literacy: Dragonese/Elf 70% (+5%)
Disguise 75% (+5%)
Imitate Voices & Sounds 84%/78% (+4%)
Impersonation 77%/63% (+4%)
O.C.C. Skills
Language: American 98% (+3%)
Language: Euro 106% (+3%)
Literacy: American 75% (+5%)
Horsemanship: Knight 70%/60% (+5%)
Horsemanship: Exotic 70%/60% (+5%)
Lore: Magic Lore 65% (+5%)
Lore: Demons & Monsters 75% (+5%)
Boxing
Running
Land Navigation 66% (+4%)
Undercover Ops 70% (+5%)
Tracking 60% (+5%)
Recognize Weapon Quality 65% (+5%)
Forced March
Prowl 70% (+5%)
Seduction 45% (+3%)
W.P. Sword
W.P. Knife
W.P. Paired
W.P. Energy Pistol
W.P. Heavy M.D. Weapons
Hand to Hand: Martial Arts
O.C.C. Related Skills
Fencing
Gymnastics
*Work parallel bars & rings 75% (+3%)
*Basic climb 40%
*Rappel 70% (+2%)
Acrobatics
*Sense of balance 90% (+5%)
*Walk tightrope & high wire 78% (+3%)
*Climb rope 90% (+2%)
*Back flip 90% (+5%)
Streetwise 42% (+4%)
ID Undercover Agent 54% (+4%)
Wrestling (4th level)
Performance 35% (+5%; 1st level)
Secondary Skills
Swimming 75% (+5%)
Wardrobe & Grooming 70% (+4%)
Aerobic Athletics
Radio: Basic 60% (+5%, 3rd level)
General Athletics (3rd level)
Combat Data
HTH Type: Martial Arts
Number of Attacks: 7
Initiative Bonus: +4
Strike Bonus: +3
Parry Bonus: +7
Dodge Bonus: +7
HTH Damage Bonus: +9; Additional +2 kicking damage
Bonus to Roll w/Punch: +11
Bonus to Pull a Punch: +6
Bonus to Disarm: +4
Other: Entangle +4
Mounted Combat Data
Horsemanship: Knight
Number of Attacks: 7
Initiative Bonus: +5
Strike Bonus: +3
Parry Bonus: +9
Dodge Bonus: +9
HTH Damage Bonus: +9;
Bonus to Roll w/Punch: 12 When knocked from a horse
Bonus to Pull a Punch: +6
Bonus to Disarm: +4
Other: Entangle +4
Additional 1d6 to damage
Charge attack does additional 2d6 damage with lance/pole-arm/spear; counts as two actions.
Horse attack: rider can have the mount do a kick attack; typical damage is 2d6 from front legs, 4d6 from rear legs
Weapon Proficiencies
Aimed Shots: +3 to Strike Bonus (costs 2 actions)
Burst Shots: +1 to Strike Bonus
Called/Aimed Shots: +3 to Strike Bonus, 12+ Strike Roll Required (costs 3 actions)
Melee Called Shots: No bonus to Strike, No extra action cost
W.P. Paired Weapons - allows use of a weapon in each hand
W.P. Knife +3 to strike +3 to parry +2 to throw
W.P. Sword +3 to strike +3 to parry
W.P. Energy Pistol +3 to strike
W.P. Heavy MD Weapons +2 to strike
Saving Throw Bonuses
Coma/Death: +11%
Magic (varies): +2
Lethal Poison (14+): +4
Non-Lethal Poison (16+): +4
Insanity (12+): +2
Psionics (varies): +2
Disease: +4
Horror Factor: +2