Diomedes (True Atlantean Undead Slayer)

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Diomedes
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Diomedes (True Atlantean Undead Slayer)

Post by Diomedes »

Player Name: Pete
G-Mail: pwiebens

Character Name: Dékatos Diomedes
Alias: Diomedes, Edgar Frog
Race: True-Atlantean
O.C.C.: Undead Slayer
Alignment: Scrupulous
XP Level: 8
XP Points: 70,661 (Updated 10/1/2024 by Dawg)
Next Level @ XP: 87,001 (WB 2, p68)
Sentiments/Non-Humans: Protective of peaceful D-Bees
Sentiments/Coalition: Understands their need for vigilance against supernatural evil, but sad that they can't see that not everyone is the same way.
Sentiments/NGR: Hopeful that they will embrace enlightenment and welcome all peaceful beings.
Disposition: Self-confident and idealistic. Desires to prove that his destiny isn't to be in the shadow of his legendary ancestor.
Insanity: None

ATTRIBUTES
I.Q.: 13
M.E.: 29
M.A.: 10
P.S.: 33
P.P.: 20
P.E.: 22
P.B.: 19
Speed: 25

PHYSICAL DATA
P.P.E.: 296
H.P.: 290
S.D.C.: 107
A.R.: 13
M.D.C.: 322
Age: 28
Sex: Male
Height: 6' 10"
Weight: 260 lbs.
Description: A very large and muscular man with dirty blonde hair and blue eyes. Various tattoos can be seen on his body, none are on his head or neck.

Racial Abilities
Can not be physically transformed
Long life span

Natural Abilities
Perception Bonus: 31% (+3%/level)
  • +30% Vampires/Undead
  • +20% Demons/Monsters
Charm/Impress: 45%
Invoke Trust/Intimidate: 5%
Max. Encumbrance: 338lbs
Max. Carrying Weight: 1650 lbs
Max. Lifting Weight: 3300 lbs
Max. Jumping Ability: 49.5' across, 8' high
Running: 125 yrds/melee
Horror Factor: 12 if recognized as a True Atlantean, 14 if recognized as an Undead Slayer

Special Abilities
Increased P.P.E. Recover: 20 P.P.E./hour of rest; 25 P.P.E./hour on a ley line.
Draw P.P.E. From Ley Line: 20 P.P.E. when activating a tattoo or 15 P.P.E. per round to power or use a TW device.
Operate Dimensional Pyramid--70% (+5%)
Sense Ley Lines: 5 miles (General Direction, Distance, Number, and Strength)
Sense Nexus: 10 miles (General Direction, Distance, Number, and Strength)
Sense Rift: 20 miles (General Direction, Distance, Number, and Strength)
Healing Ability: Recover 2d6+10 M.D.C./day or 1d6 M.D.C./hour on a ley line/nexus.
Ley Line Phasing (H.P. and S.D.C. have same recovery rate)
Supernatural Strength and Endurance
Can Activate Tattoos without Physical Touch
Vampire Hunting Abilities
  • Bonuses when fighting Vampires: +15% Perception vs Undead, +2 Initiative, +1 Strike/Parry/Dodge, +2 Strike Impale/Stake the heart, +2 vs Insanity +3 vs HF (Vampires, Protectors and summoned animals) +1 Possession
  • Gut Feelings, Hunches and Realizations Involving Vampires
  • Bad Feeling that something is not right: 70% (+5%) - On success +1 Initiative and +5% Perception
  • Feeling that vampires are around or exerting control and influence over a community--81% (+3%)
  • Finding and recognizing evidence of the undead's presence or involvement--81% (+3%)
  • Hunch that someone is a vampire servant, henchman or assassin--73% (+5%)
  • Recognize Vampire Mind Slave--81% (+3%)
  • Recognize Wild Vampire--105% (+3%)
  • Recognize Secondary Vampire--81% (+3%)
  • Recognize Master Vampire--71% (+3%)
  • Guess Vampire's lair based on knowledge of undead and reports of vampire's activities and other evidence--41% (+3%)
  • Find actual lair or coffin at suspected location--66% (+3%)
  • Lore: Vampires 91% (+3%)
  • Vampire Combat: Knows all vampire weakness, vulnerabilities, tactics, methods of attack, defenses, etc.
    • Resistance vs Vampire Seduction: +5 vs Pheromone-based trance (+1 @ 11, 15)
      Resistance vs Vampire Mind Control: +1
      Resistance vs Vampire Hypnotic Suggestion: +2
  • Sense Vampires: Automatic 600', cannot pinpoint location
  • Command Trust and Leadership
  • Calm and direct civilians: 50/level
  • Settle nerves of a small squad fighting force: 10+1d6/level. On success all non-Undead Slayers receive +1 Initiative, +1 Horror Factor if Undead Slayer within 250'
Magic Tattoos
Spell Strength: (16 in most cases)
Tattoo Locations
The marks of heritage are located on the inner wrists:
  • Heart Pierced by Wooden Stake (15) [Protection from Vampires] - Left inner wrist
  • Flaming Longsword (10) - Right inner wrist
These tattoos are inked together to look like a wide necklace with room for more to be on the chain:
  • Black Sun (40) [Darkness Powers]
  • Chain Wrapped around a Cloud (50) [Control Forces of Air]
  • Eye of Knowledge (15) [Language]
  • Eye with Tear (15) [Empathy and Transmission]
  • Eyes, Three (20) [Supernatural Vision]
This tattoo is located on the left arm just below the shoulder
  • Beautiful Dancer (15) [Hypnotic Suggestion]
These tattoos are located on the back. The Phoenix is in the center. Over the right shoulder, the Harpy Eagle and Jaguar are posed as if attacking an evil looking Elf with a spear. The Panthera-Tereon is standing over a dead Chimera, it's mouth wide in a roar and front claw raised dripping blood:
  • Harpy Eagle (15) [Animal]
  • Jaguar (30) [Animal]
  • Panthera-Tereon with Military Saddle (85) [Monster]
  • Phoenix Rising from Flames (124) [Super Healing and Resurrection]
These Tattoos are arranged around the waist as if they were on a belt.
  • Heart Encircled by Chains (40) [Invulnerability]
  • Heart with Large Wings (20) [Flight]
  • Rose and Stem Dripping Blood (30) [Basic Healing]
  • Cross (15) [Turn Dead]
  • Cracked Skull (15) [Mental Blast]
  • Open Rift with a Small Pyramid in the Rift (75 and 1d5+1 P.E. +37 P.P.E. per additional person) [Redirect Rift]
  • Heart within a Rift (18) [Sustain]
These tattoos are located on the chest under the left arm
  • Dagger (2)
  • Flaming Katana Impaling Heart (20) [Anti-P.P.E.]
  • Flaming Shield (15)
These tattoos are located on the chest under the right arm
  • Flaming Bow with a Quiver of 4 Winged Arrows (30) [Triple Range and Returns]
  • Flaming Katana Dripping Blood (25) [Double Damage]
  • Staff (2)
This tattoo is located on the right calf
  • Dolphin(20) [Swim]

Clan Skellian Skills
Lore: D-Bee--70% (+5%)
Lore: Dimensions--55% (+5%)
Navigation--85% (+5%)
Track People--85% (+5%)
Track & Trap Animals--80%/90% (+5%)

O.C.C. Skills
Basic: Math--100% (+5%)
Boxing
Gymnastics
  • Sense of Balance--71% (+3%)
  • Work Parallel Bars & Rings--81% (+3%)
  • Back Flip--84% (+2%)
  • Basic Prowl--30%
  • Basic Climb--25%
  • Climb Rope/Rappel--74% (+2%)
Intelligence--70% (+4%)
Language and Literacy: Dragonese/Elf, Spanish, and Greek--105% (+1%)
Language: American--85% (+3%)
Language: Japanese--85% (+3%)
Language: Euro--85% (+3%)
Lore Demon and Monsters--85% (+5%)
Lore: Magic
  • General--70% (+5%)
  • Recognize Magic Symbols, Runes, Circles--60% (+5%)
  • Recognize Enchantment--55% (+5%)
  • Identify Magic Artifact--40% (+5%)
Radio Basic--90% (+5%)
Swimming--90% (+5%)
Wilderness Survival--80% (+5%)
W.P. Archery +1 to strike at levels 1, 2, 4, 6, 8, 10, 12,and 14. +1 to parry with the bow itself at level 1, and +1 to disarm at levels 2, 5, 10,and 15.
W.P. Knife +1 to strike at levels 2, 4, 7, 10, and 13. +1 to parry at levels, 1, 3, 6, 9, and 12. +1 to strike when thrown at levels, 1, 3, 6, 8, 10 and 13.
W.P. Sword +1 to strike at levels 1, 3, 6, 9, 12, and 15. +1 to parry at levels 2, 4, 7, 10, and 13. +1 to strike when thrown at levels 4, 8, and 12; not designed for throwing.
W.P. Energy Pistol +1 to strike at levels 1, 3, 5, 7, 9, 11, 13, and 15.
W.P. Energy Rifle +1 to strike at levels 2, 4, 6, 8, 10, 12, and 14.
HTH: Martial Arts

O.C.C. Related Skills (+1 @ 9, 11, 14)
Detect Ambush--75% (+5%)
Field Armorer & Munition Expert--85% (+5%)
  • Basic Mechanics--60% (+5%)
Computer Operation--70% (+5%) (Learned @ 3rd lvl)
Demolitions Disposal--80% (+3%) (Learned @ 6th lvl)


Secondary Skills (+2 @ 9, 12, 15)
Pilot: Hovercycles, Sky cycles & Rocket Bikes 91% (+3%)
Prowl--70% (+5%)
History: Pre-Rifts--60%/52% (+4%)
W.P. Targeting +1 to strike at levels, 1, 3, 7, and 10. If you have W.P. Targeting AND another missile W.P. (but not weapons not designed for throwing), then you may combine the bonuses from both proficiencies.
History: Post-Apocalyptic--60%/55% (+5%) (Learned @ 3rd Lvl)
Lore: Faeries & Creatures of Magic--45% (+5%) (Learned @ 3rd lvl)
W.P. Quick Draw (Learned @ 6th lvl)
W.P. Shield +1 Strike at levels 4, 8, 12, +1 Parry at levels 1,3,7,10,13 (Learned @ 6th lvl)


EP Purchased Skills
Dance--45% (+5%)(Learned @ 5th Lvl)
Horsemanship: Exotic Animals--55%/45% (+5%)(Learned @ 5th Lvl)
Literacy - English--50% (+5%)(Learned @ 5th Lvl)
Military Fortification--55% (+5%)(Learned @ 5th Lvl)
Paramedic--65% (+5%)(Learned @ 5th Lvl)
Performance--50% (+5%)(Learned @ 5th Lvl)
Singing--55% (+5%)(Learned @ 5th Lvl)
Streetwise--40% (+5%)(Learned @ 5th Lvl)
Trap and Mine Detection--40%/50% (+5%)(Learned @ 5th Lvl)
W.P. Blunt +1 to strike and parry at levels 1, 3, 6, 9, and 12. +1 to strike when thrown at levels 5, 10, and 15; not designed for throwing.(Learned @ 5th Lvl)
W.P. Staff +1 to strike at levels 1, 3, 7, 10, and 13. +1 to parry at levels, 2, 5, 8, 11, and 14. +1 to strike when thrown at levels 5, 10, and 15; not designed for throwing. (Learned @ 5th Lvl)


Combat Data (See Vampire Hunting Abilities for additional situational bonuses)
HTH Type: Martial Arts
Number of Attacks: 6 (+1 vs Vampires/Undead/Supernatural Evil)
Initiative Bonus: +3
Strike Bonus: +6
Parry Bonus: +9
Dodge Bonus: +8
HTH Damage Bonus: +18
Bonus to Roll w/Punch: +5
Bonus to Pull a Punch: +3
Bonus to Disarm: +2
Bonus to Entangle: +2
Supernatural Strength Damage (PS 33):
  • Restrained: 2d6+2 S.D.C.
  • Full Strength: 5d6 S.D.C.
  • Power Punch: 1d6x10 S.D.C.
  • Critical Strike on Nat 18-20
    Other: KO on natural 20, Body Flip/Throw, any Hand Strike, and Foot Strike, W.P. Paired Weapons, Holds,Back Flip/Escape
  • Supernatural Damage and Hand Weapons: When wielding a melee weapon, such as swords, clubs and knives, a supernatural being inflicts the weapon damage plus P.S. damage as described in the previous table. (HU2, p294)
Weapon Proficiencies
Aimed Shots: +3 to Strike Bonus (costs 2 actions)
Burst Shots: +1 to Strike Bonus
Called/Aimed Shots: +3 to Strike Bonus, 12+ Strike Roll Required (costs 3 actions)
Melee Called Shots: No bonus to Strike, No extra action cost

W.P. Archery +5 Strike, +1 Parry, +2 Disarm
W.P. Blunt +3 Strike, +3 Parry
W.P. Knife +3 Strike, +3 Parry, +4 Thrown
W.P. Sword +3 Strike +3 Parry, +2 Thrown
W.P. Energy Pistol +4 Strike
W.P. Energy Rifle +4 Strike
W.P. Staff +2 Strike, +1 Parry
W.P. Targeting +3 Strike
W.P. Quick Draw +2 Initiative
W.P. Shield +1 Parry

Saving Throw Bonuses
Coma/Death: +14%
Magic (varies): +7
Disease: +6
Lethal Poison (14+): +4
Non-Lethal Poison (16+): +4
Insanity (12+): +12
Psionics (15+): +7
Horror Factor (varies): +8
Last edited by Diomedes on Tue Mar 13, 2018 11:39 am, edited 10 times in total.
Diomedes, EP Record

M.D.C.: 275
Sense Vampires: 600'
User avatar
Diomedes
Posts: 227
Joined: Mon Mar 12, 2018 9:59 am

Re: Diomedes (True-Atlantean Undead Slayer)

Post by Diomedes »

EQUIPMENT

Carried/In Hand

Worn on Person
Silver Cross
Omega Suit
Omega Field Kit


Utility Belt
Attachment points can be utilized to carry 1 each of the following item types: sidearm, magazine, E-clip, grenade, canteen, food ration pack, minor items or individual tools.
• Attachment:
• Attachment:
• Attachment:
• Attachment:





Stored in Vehicle


Stored at Omega Base

Backpack
The backpack is padded, sealable, and lightly armored. Internal space can be utilized to carry a variety of items. Internal capacity is 30" long, 18" wide, and 6" deep. Items larger than a grenade will require more than one space.
• Space: portable computer the size of a cell phone
• Space: pocket mirror
• Space: sketch book w/3 pencils and 3 pens
• Space: Wooden Cross
• Space: 4 Wooden Stakes
• Space: Change of Clothes
• Space:
• Space:
• Space:
• Space: Various Gem Stones: 62,000 credits (4/9/19 ~Consumer)
• Space: Gold: 50,000 credits (4/9/19 ~Consumer)

Bandoleer with 4 wooden stakes
Silver Plated Knife (1d6)
Mallet
Goggles, Shirt, Pants, Combat boots

Gear Stats

Omega Suit v3.1.7
Alpha: Image
S.D.C. by Location:
  • Arms: 90 each
  • Legs: 100 each
  • Main Body: 250
  • *Body Camera: 15

Weight: 6 lbs
Modifiers:
  • AR: 17
  • *Body Camera (-2 to strike via aimed shot only)

Features:
  • Hyper-mimetic alloy fibers change size and molecular composition to fit wearer regardless of APS powers, shape or size changes.
  • Built-in short range encrypted radio transceiver (Omega freq only).
  • Built-in RFID transponder for C.S.P.D. verifies wearer is a Centurion to all C.S.P.D. and their precise GPS location within 20'
  • Body Camera located in center of chest.
  • Anti-Tamper system


Omega Field Kit
  • Collapsible fiberglass nightstick - 1D6 Damage
  • (2) Dosimeter clip badge
  • (20) Disposable gloves
  • (30) Evidence bags
  • First Aid Kit
  • Flashlight
  • Fold-able gas mask
  • Multitool
  • (5) Signal flares
  • (6) Zip ties
Equipment to Allocate

Archived Equipment
TX-20 "Short" Laser Pistol
Image
• Range: 800’
• Damage: 2D6 M.D.
• Rate of Fire: Single shot only
• Payload: 20 shots/short E-clip


TX-42 Laser Pulse Rifle
Image
  • Range: 2,000’
  • Damage: 2D6 M.D. or 1D4x10 M.D. per burst
  • Rate of Fire: single shots or 3-shot bursts only
  • Payload: 40 shots per FSE-clip
  • Weight: 9 lbs.
  • Features: Variable frequency laser with 12
    Settings; #7 counters Glitter Boy armor
  • Modifiers: None
  • Book Reference: p.145, WB5


T-10 Infantry Cyclops Body Armor
Image
M.D.C. by Location:
  • Helmet: 60
  • Arms: 40 each
  • Legs: 60 each
  • Main Body: 100

Weight: 25 lbs.
Modifiers: -15% to physical skills
Features:
  • All features standard to Triax environmental armor (p.34, WB5)
  • Cyclops Helmet & Sensors (p.34, WB5)
  • Colors: Light grey or camouflage. Officer armor is a darker shade of grey (or camouflage for special assignments).

Book Reference: p.35, WB5


1 Short E-Clip
3 FSEclips
Language Translator
NGR Secure Card: 101,300 credits (4/9/19 ~Consumer)
NGR Secure Card: 3,000 credits
Last edited by Diomedes on Mon Mar 12, 2018 8:41 pm, edited 1 time in total.
Diomedes, EP Record

M.D.C.: 275
Sense Vampires: 600'
User avatar
Diomedes
Posts: 227
Joined: Mon Mar 12, 2018 9:59 am

Re: Diomedes (True-Atlantean Undead Slayer)

Post by Diomedes »

Background Story

A brief history of the original Diomedes.

10,000 years ago my ancestors almost destroyed the world. The clans left the Earth. My clan, Skellian, stayed on Earth longer than the rest before retiring to their own extra-dimensional refuge. During that time while on Earth, they ventured across the world helping where they could. Many of them were touted as the legendary heroes mentioned in many epic poems passed down among humans. One of them was my great (x9) grandfather, Diomedes, who fought in the Trojan War. Odysseus often gets most of the fame for his sly intellect. But you went to Diomedes when you wanted the job done. After the war he traveled the multi-verse before finally returning to start a family. My family could be considered a sub-clan, I am of the 10th generation, hence my name, Dékatos.

I am skilled in battle, like my father and those before him. Many of them were Undead Slayers like I am. Everything I have done up to now has been compared to that famous ancestor of mine - it is annoying and frustrating. It's time that I go forth and add new victories and deeds to the name Diomedes.

In my training, I studied the history of this planet and learned of Japan and their Samurai. I persuaded the clan elders to send me there to improve my skills. There I learned of the beauty of their society and of a weapon that has proven lethal to the vampire menace, called a Ghostly Katana of Soul Slaying. Only four were made before their creator, Hideo the Mad, died. I saw one in action while in Japan and it's power was amazing. Finding the other 3 blades is my mission, they must be brought forth so they can again defeat the undead that are scourge upon this world. My research has lead me to Europe, I believe one of the blades may be there.

Diomedes wrote:I can hear Faust in my thoughts chastising me for my rashness. That Lemurian I met while in Europe was a staunch ally. His temporal magic had save us both on a few occasions. But when I heard that the blade I had been seeking had been spotted in the Black Forest, I had to go and investigate.

The village was quiet when I arrived, just the occasional bleat from a sheep, crow of a rooster could be heard. It was early morning, and the morning fog had hidden most of the town from view. I waited until mid-morning and the fog to be burned off before I began investigating the town as no one had come out yet. I found the villagers in their homes, lying wherever they last happened to be, on the bed, the floor, a doorway. They were not dead, but I could not waken them. A few had the familiar puncture wounds on the neck from a vampire. But it was not clear what was affecting the others.

I continued my search for anyone alive and awake. Eventually, I found the town's Friedensrichtin (Sherriff), she was badly injured and moaning. What was unusual was that there were no marks on the body armor to indicate what had hurt her. There was blood around her mouth and some pooling from a gap in a seal of the armor. I decided to try and use my Rose tattoo on her, but I need to get a better idea of what happened. I gingerly removed the body armor, and could see that her chest and arms had been sliced repeatedly. Most were just skin deep, with one main blow in her belly, which was the reason she was still alive, though she would die eventually if untreated. I recognized the wounds, it was from the Ghostly Katana of Soul Slaying. It's purpose was to slay the undead, but as a side effect, it could glide through armor as if it were not there. I had to call upon the power of my Phoenix tattoo instead of the Rose tattoo, which instantly healed the Friedensrichtin of most of her injuries. With the pain removed, she fell silent, unconscious.

It was then that I noticed, sitting on the desk, a card with my name written upon it in a stylized feminine hand. In the note it said:

Hello my sweet foe,

I had hoped you were not going to be so dense, but I grow weary of this place, and you have not been playing the game, so I came here to have some fun. I will make this easy for you, I am headed to the Tree of Darkness.

Catch me if you can!

XOXO

Marissa


A name! I had a name of the thief who had taken the blade. How she new my name or why she wrote this creepily affectionate note, I do not know.

I almost gave chase immediately, but knew that I had a duty to those in this town. About a half an hour after I healed the Friedensrichtin, she woke up and I was at her side, putting a hand on her shoulder to keep her from moving quickly. I identified who I was and what I had come upon. Shortly, she explained that a woman and a pair of men came into town the night two days before.

She said "They were odd, but friendly. Then last night, a strange mist came into the town just after dusk, and the woman appear in a doorway, with a sword drawn in her hand." The woman struck before the Friedensrichtin could even pull her weapon, slashing at her coming within a hair of the armor, or so she thought. "It was like a thousand needles along her arms and chest, then the blade drove forward and then darkness, until I woke up with you at my side." I asked her what she looked like, "Pale with bright red lips and blue eyes, her hair was dark and down to her waist. She was tall almost 6', beautiful except for her right hand, it had been burned, but it looked old. Her voice was like the tinkling of bells, high pitched and melodic. The two men, were also pale, but gaunt, and almost feral look in their eyes. Their clothes were dirty and dingy compared to hers, I remember their hands had long dirty nails, but many of the villagers are farmers and dirt is no stranger to them."

I spoke to her about what I had found and how to care for those that had been bitten, but told her that I need to continue my chase. She was worried, but I knew from the note that they had just been an excuse to get my attention to bring me here and that this, Marissa, had no plans on coming back.

I activated my Heart with Wings tattoo and flew from the village to the Tree of Darkness. I had been in the lands controlled by the vampires in South America, and battled many a vampire and demon, so I knew evil. But here, by the gods, this place, I had no words. It was terrible upon belief. Grimly I flew to the base of the tree, I found a faerie ring with some Pucks hiding near by. They tried their magic, but I shrugged it off and caught one. I describe the woman, Marissa, and they knew and were afraid, as much afraid of her as they were of me. They told me she had gone up the trunk.

In the end, I found her. She stood before a shimmering portal nestle in a huge tree knot that looked like a ferocious beast. I thought I was hidden, but she called to me, "Come my sweet, do you dare follow me?" She spun the blade in her hand, "I know you want this, you just need to come and take it." She laugh, a girlish laugh that made me shiver. "Boys!" She cried, and what must have been her two henchman, obviously secondary vampires flowed around her as mist then formed into their undead bodies. "Go play." They rushed towards me, but I had my own magical blade out in an instant and blocked them from touching me. It was at most a couple of rough minutes that we fought before I had put stakes in both their evil hearts. I didn't understand why they hadn't turned to mist and escaped, until I realized that Marissa had stepped through the portal. The two vampires were there to prevent me from intercepting her.

I stood before the portal, she had gone to a different dimension, what I'd find on the other side a total mystery. But my new friends, Faust, the large cyclops, Oculus, the weird crab man, Icky'Eow, the industrious human Ganon, they all knew my purpose. They were all strong warriors for good, they'd be worried but would carry on, perhaps we would meet again some day. My decision made, I stepped through the portal.
How Diomedes speaks:

Hello, it is I, Diomedes.
My friend [name]
If I draw my blade, you will die.
Please surrender and choose to live
Diomedes! (Battle cry)
Last edited by Diomedes on Fri Mar 16, 2018 10:44 am, edited 1 time in total.
Diomedes, EP Record

M.D.C.: 275
Sense Vampires: 600'
User avatar
Diomedes
Posts: 227
Joined: Mon Mar 12, 2018 9:59 am

Re: Diomedes (True Atlantean Undead Slayer)

Post by Diomedes »

Tattoo Log

Character Creation: 3 Bonus Tattoos in lieu of equipment: 2 Dimensional (Redirect Rift, Sustain), 1 Power (Supernatural Vision)
Level 1: 20 tattoos - 2 Animals, 5 Magic Weapon, 1 Monster (with 2 enhancements), 8 Power, 2 Simple Weapon

Level 2: 1 Power (Empathic Transmission))

Level 3: 1 Power (Flight)

Level 4: Power (Swim)

Level 5: Power (Hypnotic Gaze)

Level 6: Power (Darkness)

Level 7: Pending

Level 8: Pending

Simple Weapons

Dagger
  • P.P.E. Cost: 2
  • Duration: 30 min/level
  • Damage: 1d6 S.D.C.
Staff
  • P.P.E. Cost: 2
  • Duration: 30 min/level
  • Damage: 2d6 S.D.C
Magic Weapons

Flaming Longsword
  • P.P.E. Cost: 10
  • Duration: 15 min/level
  • Damage: 2d6 M.D.
Flaming Bow and Arrows with Wings
  • P.P.E Cost: 30
  • Duration: 15 min/level
  • Damage: 2d6 M.D.
  • Range: 2100'
Flaming Katana Impaling Heart - Anti-P.P.E.
  • P.P.E. Cost: 20
  • Duration: 15 min/level
  • Damage: 3d6 + P.S. Strength Bonus P.P.E.
  • Save vs Magic: 15+
  • Notes: Will damage magic force fields and barriers
Flaming Katana Dripping Blood
  • P.P.E. Cost: 25
  • Duration: 15 min/level
  • Damage: 6d6 M.D.
Flaming Shield
  • P.P.E. Cost: 15
  • Duration: 30 min/level
  • Shield is indestructible and is +2 Parry
Powers

Beautiful Dancer - Hypnotic Suggestion
  • P.P.E. Cost: 15
  • Duration: 2 min/level
  • Range: 12'
  • Power: Hypnotic Suggestion (2 actions per suggestion)
  • Save vs Magic: 16+
Black Sun - Darkness Powers
  • P.P.E. Cost: 40
  • Duration: 5 min/level
  • Range: Self or 5' radius/level
  • Power: Nightvision 600', See in Magical Darkness, Recognize beings from the Shadow Dimension even when melded into shadow
  • Power: Shadow Meld, the same as the spell (see Book of Magic, page 103)
  • Power: Cloak of Darkness, the same as the spell (see Book of Magic, page 93)
  • Save vs Magic: 16+
Chain Wrapped Around a Cloud - Air Powers
  • P.P.E. Cost: 50
  • Duration: 1 min/level
  • Powers:
    • Influence the elemental forces of air.
    • See the invisible, the same as the spell (see Rifts, page 168).
    • Float in the air, same as the spell (see Rifts, page 170).
    • Wind rush, same as the spell (see Rifts, page 179).
    • Call lightning once per melee round/every 15 seconds; same as
      the spell (see Rifts, page 176).
    • Calm storms, same as the spell (see Rifts, page 186).
    • See air elementals.
    • Communicate with air elementals.
Cross - Turn Dead
  • P.P.E. Cost: 15
  • Duration: 1 min/level
  • Power: Turn Dead
  • Save vs Magic: 16+
Dolphin - Swim
  • P.P.E. Cost: 20
  • Duration: 3- min/level
    • Skill: Swim 98%
    • Speed: 20 mph
    • Breathe without Air
    • Depth: 2 miles
    • Bonuses: +2 Parry/Dodge underwater
Eye of Knowledge - Language
  • P.P.E. Cost: 15
  • Duration: 15 min/level
  • Power: Understand and speak all languages at 96%. Includes Literacy at 82%
Eye with Tear - Empathy and Transmission
  • P.P.E. Cost: 15
  • Duration: 2 min/level
  • Powers:
    • Empathy
    • Empathic Transmission
      • ROF: 1 per melee
      • Save vs Magic: 16+
Eyes, Three - Supernatural Vision
  • P.P.E. to activate: 20
  • Duration: 10 min/level
  • Powers:
    • Perfect vision plus ...
    • Nightvision: 1200 ft (366 m) in total darkness.
    • See the invisible, including the supernatural.
    • See aura (same as psionic power — See Rifts, page 122).
    • Bonuses: + 1 to strike and + 1 on initiative.
Heart Encircled by Chains - Invulnerability
  • P.P.E. Cost: 40
  • Duration: 10 min/level
  • Power: Limited Invulnerability - 75 M.D.C./level
  • Protects vs Falls, Collisions, Explosions, Energy Blasts, Supernatural Strength, Poison, Gas, and Drugs
Heart Pierced by a Wooden Stake - Protection from Vampires
  • P.P.E. Cost: 15
  • Duration: 1 hour/level
  • Powers:
    • Immune to Pheromone Induced Seduction
    • Impervious to Slow Kill Bite
    • Impervious to Mind Control from Vampires and related species of undead
Heart with Large Wings - Flight
  • P.P.E. Cost: 20
  • Duration: 30 min/level
  • Powers:
    • Flight: 50 mph +10 mph/level
    • Max Altitude: 4000'
    • Bonuses when Flying: - +1 Strike/Dodge (+1 Strike/Dodge @ 4, 8, 12), +3 HTH Damage
Rose and Thorny Stem Dripping Blood - Basic Healing
  • P.P.E. Cost: 30
  • Duration: 1 min/level
  • Power: Heal Wounds - 1d6 H.P. and 3d6 S.D.C. or 1d6+3 M.D.
  • ROF: 3 per minute, each touch takes 2 actions
Phoenix Rising from Flames - Super Healing and Resurrection
  • P.P.E. Cost: 124
  • Duration: Instant
  • Powers:
    • Heal 50 H.P. and 50 S.D.C. or 100 M.D.C. plus cure all types of common disease, magical minor disorders, magic sickness, minor curse and petrification
    • Resurrection of the dead if performed within 6 hours of death. Additional permanent costs include -1d6 H.P. or M.D.C. -2d6 P.P.E., -1 P.E. point, gains +1 M.A. point
Cracked Skull - Mental Blast
  • P.P.E. Cost: 25
  • Duration: Victims suffer effects for 1 melee round/level. Tattoo user has power for 1 min/level
  • Range: 100' +10'/level
  • Power: Mental Blast
    • Damage: 5d6 direct to H.P. or M.D.C.; -2 Initiative, -2 Strike/Parry/Dodge, -20% all skills. Multiple blasts have cumulative effects. BOM 109
    • ROF: 1 per action
    • Save vs Magic: 14+ No effect if save is successful
Dimensional

Open Rift with a Small Pyramid in the Rift - Redirect Rift
  • P.P.E. Cost: 75 and 1d5+1 P.E. +37 P.P.E. per additional person
  • Power: Redirect existing random rift or portal at a stone pyramid (not under a mage's control)
  • Notes: P.E. recovery: 1 P.E./Hour
Heart within a Rift - Sustain
  • P.P.E. Cost: 18
  • Duration: 1 day/level
  • Power: Sustain
    • No need for food, water, or air. Only needs 2 hours of sleep per night.
Animals

Harpy Eagle
  • P.P.E. Cost: 15
  • Duration: 30 min/level
  • M.D.C. Cost: 2d6 M.D. if destroyed Bird: Eagle: The same size and behavior as the real animal. 24 hit points and 10 S.D.C. Bite 2D4 S.D.C. damage, slashing claws inflict 2D6 + 4 damage, and a diving claw attack 4D6 + 4 damage, but counts as two attacks. Four attacks per melee, +2 to strike and parry and +3 to dodge. Average speed flying is 50, about 35 mph (56 km), but can attain a speed of 75 mph (120 km) and maintain that speed for an hour. Nightvision 400 feet (122 m), exceptional vision and hearing, and track by smell 46%.
Jaguar
  • P.P.E. Cost: 30
  • Duration: 30 min/level
  • M.D.C. Cost: 2d6 M.D. if destroyed
  • Feline: Leopard & Panther: The same size and behavior as the real animals. 48 hit points, 40 S.D.C. Bite does 1D6 S.D.C. damage, slashing claws 2D4 + 3 damage, four attacks per melee. + 3 to strike and parry, +4 to dodge. Average spd is 22, about 15 mph (24 km), but can run in bursts at a speed of 35 mph (56 km) for 1D4 minutes. Track by smell 50%, swim 80%, prowl 90%, climb 75%, leap up to 20 feet high (6 m) and 40 feet across (12.2 m), keen vision and hearing, and nightvision 60 ft (18.3 m).
Monsters

Panthera-Tereon with Military Saddle
  • P.P.E. Cost: 85
  • Duration: 30 min/level
  • M.D.C. Cost: 5d6 M.D./H.P. if destroyed
  • Stats:
    • Size: 15' Long, Weight: 1200 lbs. M.D.C.: 102 H.P.: 80, S.D.C.: 40, A.R.: 11 I.Q.: 9 (High Animal Intelligence and a cunning predator), M.E.: 24 M.A.: 14, P.S. 32 (supernatural), P.P.: 24, P.E.: 24, P.B.: 22, Spd: 38, H.F.: 13.
    • Natural Abilities:
      • Run at double speed for 4 min.
      • Leap 50' high and 60' long (+30% with running start)
      • Swim 85%, Climb 98%/80%, Prowl 80%, Track Animals and Humanoids 80%, Land Navigation 90%, Detect Ambush 55%, Wilderness Survival 98%
    • Combat: 6 attacks per melee round. Claws can be used like paired weapons.
    • Damage (Rifts): Biting nip 6d6 S.D.C., bite 3d6 M.D., restrained claw strike 1d4 M.D., full strength claw strike 4d6 M.D., power claw strike 1d4x10 M.D., pounce attack: 2d6 M.D. plus 84% chance to of prey being pinned and helpless. After pinning can hold or bite/rake with claws for 1d6x10 M.D.
    • Damage (Proposed): Biting nip 3d6 S.D.C., bite 6d6 S.D.C., restrained claw strike 2d6+2 S.D.C., full strength claw strike 4d6+17 S.D.C., power claw strike 1d4x10+17 S.D.C., pounce attack: 2d6+17 S.D.C, plus 84% chance to of prey being pinned and helpless. After pinning can hold or bite/rake with claws for 1d6x10+17 S.D.C.
    • Damage (HU2-Standard Supernatural for PS 32): 2d6+2 S.D.C on restrained strike, 5d6+17 S.D.C full strength strike, 1d6x10+17 S.D.C power punch
    • Bonuses: +4 Initiative, +8 Strike, +6 Parry, +6 Dodge, +9 Leap Dodge, +3 Roll w/Impact, +10 vs Poison, +9 vs H.F., +5 Psionics +5 vs Magic.
    • Appearance: A huge black-maned, saber-toothed lion from another world. WB 14, p155.
Diomedes, EP Record

M.D.C.: 275
Sense Vampires: 600'
User avatar
Diomedes
Posts: 227
Joined: Mon Mar 12, 2018 9:59 am

Re: Diomedes (True Atlantean Undead Slayer)

Post by Diomedes »

EP purchased attribute increases:

M.A.: 9
P.P.: 15

M.A.: [dice]0[/dice]
P.P.: [dice]1[/dice]

New Value:

M.A.: 10
P.P.: 20
Diomedes, EP Record

M.D.C.: 275
Sense Vampires: 600'
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