YIM Handle: uncle_servo
Hangouts: uncle.servo
Eric's PP Ledger Entry
Character Name: Iktinos
Alias: Usually "Icky" or "Chef Icky"
Race: Space Minotaur
O.C.C.: Former Warlock Marine, Currently a Priest of Dionysus (he prefers “freelance holy combat chef”)
Alignment: Aberrant
XP Level: Level 8 Warlock Marine (Frozen), Level 7 Rifts Priest
XP Points: 71,201 (Frozen); 38,099 2024-02-01 DSM
Next Level @ XP: 96,401 (Frozen); 49,701
Sentiments/Non-Humans: Icky figures their credits spend just as well as humans’. Just about the only races he has a problem with are Splugorth and their minions.
Sentiments/Coalition: Icky's never heard of the Coalition. If asked he might reply with something like, "Dunno, ain't familiar wit' it. Do ya serve it wit' red or white wine?"
Disposition: Icky is your quintessential 'tough guy' -- normally good-natured yet somewhat abrasive and prone to moments where he uses his size and appearance to intimidate others into getting what he wants -- until the subject turns to food. Icky then undergoes a complete change of personality; he loves talking at length with anyone who is knowledgeable about cooking (or at least is willing to listen).
Insanities:
- Obsession with cooking and food in general. Covets and pays for only the finest foods and drinks available; complains about common or plain food and prefers not to eat it whenever possible.
- Obsession with wealth/money. Icky himself explains why he left the UWW with the phrase, "yer not gonna become stinkin' wealthy cookin' for da Marines." Icky will at least consider doing almost anything if the price is right.
- Hatred of slavers and Splugorth minions. Only a substantial reward for live capture will keep him from bringing back a slaver/minion in a body bag. Likely to kill them with his bare hands if at all possible to avoid paying for the spent ammo.
I.Q.: 18 (+4% one-time bonus to all skills; included in skill percentages)
M.E.: 11
M.A.: 12
P.S.: 36 (Supernatural; +21 SDC on restrained punch. Also see lifting/carrying/encumbrance)
P.P.: 24 (+5 parry, dodge and strike bonus in HtH combat)
P.E.: 29 (+28% vs coma/death. +7 vs magic/poison)
P.B.: 14
Speed: 29 (can run 20.7 yards/meters per attack/action, 145 yards/meters per melee round and 580 yards/meters per minute)
PHYSICAL DATA
PPE: 120
ISP: 68
MDC: 222
Age: 215 Standard Years
Sex: Male
Height: 9' tall
Weight: 800 pounds (360 kg)
Description: Icky is a massive barrel-chested, bronze-skinned, hoofed-footed humanoid with the head and shiny black horns of a bull and red eyes that sparkle with an intelligence uncommon for his race. He is usually seen in standard fatigues with twin bandoliers crossed over his chest -- one holding the obligatory grenades, ammo clips, and assorted combat accessories and the other holding spices, utensils, and other items one would find in the possession of a gourmet chef. His "chef's belt" (as he calls it) is almost always either on his person or within easy reach; he feels naked without it.
Racial Abilities
- Horror Factor: 11
- Nightvision – 100’/30.5 m (can see in total darkness)
- Good color vision
- Superior sense of smell
- Fire and cold resistant (does half damage)
- Fatigues at half the normal rate of humans
- Perception: 61%
- Max. Encumbrance: 880 pounds (Fatigues at half the normal rate of humans)
- Max. Carrying Weight: 1,800 lbs
- Max. Lifting Weight: 3,600 lbs
- Max. Jumping Ability: 21.6’ across/10.8’ high standing still; 54’ across/27’ high with a running start.
- Standard Warlock Marine attribute, combat and resistance bonuses (factored into final stats)
- Can drink enormous quantities of alcohol without ill effect; Warlock Marines are famous for being able to drink any sapient under a table.
- Special Abilities for Priests of Dionysus
- Level 1 -- Water to Wine
- Level 2 -- One with Nature
- Level 4 -- Mystic Herbology (modified)
- Level 8 -- Cast Metamorphosis: Animal or Insect
- Spell Casting
- Prayer of Communion
- Remove Curse
- Resurrection
- See the Invisible
- Sixth Sense
- Speed Reading
- Telepathy
- Total Recall
Level One
- Cloud of Smoke (2)
- Globe of Daylight (2)
- Lantern Light (1)
- Thunderclap (4)
- Cleanse (6)
- Fear (5)
- Manipulate Objects (2+)
- Turn Dead (6)
- Armor of Ithan (10)
- Breathe Without Air (5)
- Light Healing (6)
- Negate Poison/Toxin (5)
- Paralysis: Lesser (5)
- Cure Minor Disorders (10)
- Magic Net (7)
- Seal (7)
- Watchguard (10)
- Eyes of Thoth (8)
- Heal Wounds (10)
- Horrific Illusion (10)
- Create Drinkable Water (16)
- Purification (20)
O.C.C. Skills (Color indicates frozen skills)
Boxing
Body Building
Climbing 84%/74% (+5%)
Computer Operation 89% (+5%)
Dance 89% (+5%)
Detect Ambush 89% (+5%)
Detect Concealment 79% (+5%)
Hand to Hand: Expert
Language: Dragonese/Elven 95% (+3%); using Welsh
Language: Demogogian 95% (+3%); using Uzbek
Language: Faerie Speak 95% (+3%); using Frisian
Language: Gobblely 95% (+3%); using Turkish
Language: Greek 98% (107%)
Language: Trade One 98% (104%) (+5%); using Latin
Literacy: Dragonese/Elven 89% (+5%)
Literacy: Demogogian 89% (+5%)
Literacy: Trade One 98% (104%) (+5%)
Land Navigation 78% (+4%)
Lore: Demons & Monsters 89% (+5%)
Mathematics: Basic 98% (104%) (+5%)
Pilot: Power Armor Elite (Warlock Combat Armor)
Pilot: Robots and Power Armor 84% (+3%)
Pilot Tanks & APCs 82% (+4%)
Radio: Basic 98% (99%) (+5%)
Sensory Equipment 89% (+5%)
Weapon Systems 98% (109%) (+5%)
Wilderness Survival 79% (+5%)
W.P. Energy Pistol -- equal to 8th level
W.P. Energy Rifle -- equal to 8th level
W.P. Staff +1 to strike
W.P. Targeting +1 to strike
O.C.C. Related Skills (Color indicates frozen skills)
Appraise Goods 84% (+5%) -- taken twice (not applicable to military goods, bionics, technology, livestock, slaves, or rarities, does apply to magic items)
Barter 59% (+4%)
Basic Electronics 49% (+5%)
Basic Mechanics 64% (+5%)
Brewing: Medicinal 84%/89% (+5%)
Demolitions 75% (+3%)
Demolitions Disposal 95% (+3%)
Field Armorer & Munitions Expert 74% (+5%)
Holistic Medicine 79%/69% (+5%)
Identify Plants & Fruits 79% (+5%)
Literacy: Trade Four 49% (+5%)
Law: Space: CCW/Phase World 70% (+5%)
Lore: Galactic/Alien 65% (+5%)
Navigation 79% (+5%)
Pilot Hovercraft 98% (99%) (+5%)
Pilot: Jet Packs 63% (+4%)
Pilot Small Spacecraft 95% (+3%)
Preserve Food 84% (+5%)
Recognize Weapon Quality 90% (+5%)
W.P. Energy Heavy -- equal to 4th level
W.P. Sword -- equal to 13th level
Zero Gravity Movement and Combat 98% (152%) (+4%)
Secondary Skills
Brewing: Basic 98% (104%) chance of success, 98% (109%) quality of drink (professional quality) (+5%)
Chemistry: Pharmaceutical 98% (109%) (+5%)
Cook 98% (114%; professional quality) (+5%)
Language: Trade Four = 98% (123%) (+3%)
Prowl 98% (104%) (+5%)
Combat Data (Combat skill is frozen)
HTH Type: Expert
Number of Attacks: 8
Initiative Bonus: +3
Strike Bonus: +10
Parry Bonus: +13
Dodge Bonus: +14
HTH Damage Bonus: +21
Bonus to Roll w/Punch: +4
Bonus to Pull a Punch: +8
Bonus to Disarm: +4
Other:
- Kick attack (1D8)
- Karate Punch
- 6D6 +21 SDC on a restrained punch
- 5D6 MD on a full strength punch
- 1D6x10 MD on a power punch (counts as two melee attacks)
- 5D6 MD on a karate-style kick
- A charging head butt with horns acts as a power punch (counts as two attacks), plus it has a 60% chance of knocking the victim down. Victims lose two melee attacks/actions and initiative (in addition to damage).
- 1D4 MD on Backhand Strike
- W.P. Paired Weapons
- Critical Strike on an unmodified roll of 18, 19, 20.
- Automatic KO on natural 20 (boxing); victim remains unconscious for 1d6 melees
- Body flip/throw: does 1D6 damage, victim loses initiative and 1 attack.
Number of Attacks: 12
Initiative Bonus: +5
Melee Strike Bonus: +14
Ranged Strike Bonus: +3
Parry Bonus: +16
Dodge Bonus: +15 (+17 while on the ground)
HTH Damage Bonus: +30 S.D.C.
Bonus to Roll w/Punch: +7
Bonus to Pull a Punch: +12
Bonus to Disarm: +7
Bonus vs. Magic: +13
Other:
- 1d6x10 SDC on a restrained punch
- 6d6 MD on a full strength punch
- 2d4x10 MD on a power punch (counts as two melee attacks)
- 6d6 MD on a karate-style kick
- Full Speed Running Ram does double punch damage, plus it has a 50% chance of knocking opponent off his feet if the opponent is the same size or smaller (reduce by half if twice as big). Victim takes MD and is knocked off his feet, losing two melee attacks/actions and initiative.
- 1d4 MD on Backhand Strike
- W.P. Paired Weapons
- Critical Strike on an unmodified roll of 18, 19, 20.
- Automatic KO on natural 20 (boxing); victim remains unconscious for 1d6 melees.
- Body flip/throw: does 1D6 damage, victim loses initiative and 1 attack.
Aimed Shots: +3 to Strike Bonus (costs 2 actions)
Burst Shots: +1 to Strike Bonus
Called/Aimed Shots: +3 to Strike Bonus, 12+ Strike Roll Required (costs 3 actions)
Melee Called Shots: No bonus to Strike, No extra action cost
W.P. Energy Pistol -- +4 strike
W.P. Energy Rifle -- +4 strike
W.P. Energy Heavy -- +3 strike
W.P. Paired Weapons
W.P. Staff -- +3 strike; +2 parry
W.P. Sword -- +5 strike; +5 parry; +3 strike when thrown
W.P. Targeting -- +3 strike
Saving Throw Bonuses
Coma/Death: +28%
Magic (varies): +10
Lethal Poison (14+): +9
Non-Lethal Poison (16+): +9
Insanity (12+):
Psionics (varies): +3 vs mind controlling psionics
Other:
- +2 vs Horror Factor
- +10 vs mind controlling drugs
- +9 vs disease/toxins
Priest Experience Table