JIC: 1d20: 1d20: [10] = 10 | 1d100: [73] = 73
MDC: 915/1,349
Super Regeneration (HU:PU3p99): 2d6: [2, 6] = 8
Post
While it's certainly not great for the party at large and their mission, the slow field disappearing from around Draggor enables more options of shooting at Icky's armor! Energy crackles around the beast's hands ready to unleash the next volley of blasts when they hear Starchief:
Hand almost ready to fire at the entangled sky combatants, Draggor wants to comply with their newfound leader. We can't risk their safety! "We can't risk their safety!" For better or worse, Juan's pleading tips the scales:Starchief wrote:"Everyone, head inside and give Starfall some backup. You too, Draggor. That's an order."
"We can do both!" And just like that, a different type of barrage is sent skywards, these energy blasts same strength as before, but more tightly wound in visual style, purple bands of energy wrapped around the more energetic orange core. They're aimed at Icky's armor's main body still, and should any of them hit, they flash and bounce, clearly trying to release the rest of their energy into the clone.Juan wrote:"Urqos Draggor!" he shouts. "The evil priestess is the priority! We can settle things with Priest Icky afterwards!"
Between shots, Draggor makes some distance towards the cave opening: If the armor is somehow taken care of Starchief's orders are the next priority.
Combat
APM: 6
Initiative: 1d20+4: [17]+4 = 21
1) Draggor is paused, trying to figure out which course of action to take while shouting between Starchief and Juan
2 Icky) Super Energy Expulsion (Ricochet Shot) 1d20: [17] = 17 / Damage 1d6: [5] = 5 M.D.
2 Haad Clone) Super Energy Expulsion (Ricochet Shot) 1d20-2: [17]-2 = 15 / Damage 5d6: [2, 4, 2, 6, 4] = 18 M.D.
3 Icky) Super Energy Expulsion (Ricochet Shot) 1d20: [11] = 11 / Damage 1d6: [5] = 5 M.D.
3 Haad Clone) Super Energy Expulsion (Ricochet Shot) 1d20-2: [20]-2 = 18 (Nat 20 if #3 Icky Hits) / Damage 5d6: [5, 6, 4, 1, 4] = 20 M.D.
4 Icky) Super Energy Expulsion (Ricochet Shot) 1d20: [1] = 1 (Nat 1) / Damage 1d6: [6] = 6 M.D.
4 Haad Clone) Super Energy Expulsion (Ricochet Shot) 1d20-2: [14]-2 = 12 / Damage 5d6: [1, 1, 6, 3, 3] = 14 M.D.
5 Icky) Super Energy Expulsion (Ricochet Shot) 1d20: [17] = 17 / Damage 1d6: [4] = 4 M.D.
5 Haad Clone) Super Energy Expulsion (Ricochet Shot) 1d20-2: [2]-2 = 0 / Damage 5d6: [5, 6, 5, 1, 1] = 18 M.D.
6 Icky) Super Energy Expulsion (Ricochet Shot) 1d20: [19] = 19 / Damage 1d6: [4] = 4 M.D.
6 Haad Clone) Super Energy Expulsion (Ricochet Shot) 1d20-2: [11]-2 = 9 / Damage 5d6: [1, 6, 6, 5, 1] = 19 M.D.
Autododges
1) 1d20+4: [2]+4 = 6 2) 1d20+4: [12]+4 = 16 3) 1d20+4: [14]+4 = 18 4) 1d20+4: [11]+4 = 15 5) 1d20+4: [16]+4 = 20 6) 1d20+4: [18]+4 = 22
Dodge Rolls
1) 1d20+10: [18]+10 = 28 2) 1d20+10: [11]+10 = 21 3) 1d20+10: [13]+10 = 23 4) 1d20+10: [19]+10 = 29 5) 1d20+10: [8]+10 = 18 6) 1d20+10: [8]+10 = 18
Contingencies
The only thing Draggor would change is moving to Wild Shot (+1) and full blast damage if it's impossible to hit both Icky's armor and Haad.