Chaos Earth MGP Menu

3-6 players
Chaos Earth house rules, character creation, etc.
DM: Myth and Jest
AGM: OPEN
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Chaos Earth MGP Menu

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Meta Gaming POINTS MENU

Skill Rewards
(1 PP) Upgrade Existing Skill One Level
(2 PP) Skill Download: New Secondary Skill
(4 PP) Skill Download: New O.C.C. Related Skill
(5 PP) Upgrade Existing Combat Skill One Level (W.P., HTH, Robot Combat, etc.)
(6 PP) Skill Download: Normally Unavailable Skill

Intrinsic Perception Rewards
(1 PP) Perception Boost (+5%)
(3 PP) Perception Boost (+15%)
(5 PP) Perception Boost (+25%)

Intrinsic Psychic Rewards
(5 PP) Master New Minor Psychic Ability of choice
(10 PP) Master One New Super Psychic Ability of choice (Master psychics only)
(10 PP) Step 1: Become a Minor Psychic
(20 PP) Step 2: Grow from a Minor to a Major Psychic
(30 PP) Step 3: Develop from a Major to a Master Psychic

Intrinsic Mutagenic Rewards
(5 PP) Manifest One New, Semi-Random Minor Super Power
(10 PP) Manifest One New Minor Super Power of choice
(15 PP) Manifest One New, Semi-Random Major Super Power
(30 PP) Manifest One New Major Super Power of choice
(2 PP) Mutate an existing minor power (semi-random outcome)
(4 PP) Mutate an existing minor power (chosen outcome)
(7 PP) Mutate an existing major power (semi-random outcome)
(15 PP) Mutate an existing major power (chosen outcome)
(1 PP) Purchase 1 Bio-E point for a Mutant Animal character

Magic Rewards
(2 PP) Access Reward (Low): New Spell (from Incantation Levels 1-4, 1-2 for Elemental Magic), or Tattoo Modifier for an existing animal, monster, simple weapon, or magic weapon tattoo
(4 PP) Access Reward (Mid): New Spell (from Incantation Levels 5-8, 3-4 for Elemental Magic), or Simple Weapon/Animal Tattoo
(10 PP) Access Reward (High): New Spell (from Incantation Levels 9-12, 5-6 for Elemental Magic) or Dimensional, Magic Weapon, Monster, Monster Shaping, Power, or Power Arrow tattoo, or lesser power circle
(15 PP) Access Reward (Very High): New Spell (from Incantation Levels 13-15, 7-8 for Elemental Magic), or greater power circle
(20 PP) Access Reward (Legend): New Spell of Legend or Circle of Legend

Meta Rewards
(# PP) Start a New Character at a higher than standard experience level.
(1 PP) Attribute Boost (applicable to attributes under 16, +1D6)
(1 PP) Automatic Critical Success (includes skill rolls, combat actions, scroll study, tinkering attempt, etc.)
(5 PP) Deus ex machina (Ex post facto PP expenditure for one Automatic Critical Success as above.)
(1 PP) Automatic save vs. Insanity during character creation
(3 PP) Choice of power category under Greater choice of individual powers
(5 PP) I.S.P. Boost (+1D4x10)
(5 PP) P.P.E. Boost (+1D4x10)
(5 PP) S.D.C. Boost (+1D4x10)
(5 PP) Attribute Boost (applicable to attributes 16+, +1D6)
(5 PP) Access Reward: Favorable Contact
(8 PP) Access Reward: Influential Contact
(15 PP) Access Reward: Powerful Contact
(20 PP) Exchange one already-selected Patron item for a different one of choice

Account Unlocks
(3 PP) Inactive Character Slot
(5 PP) Second Character Account
(10 PP) Third Character Account
(20 PP) Fourth Character Account
(10 PP) Per Each Additional Character Account
(5 PP) Unlock a NAC (Non-Adventuring Character) slot
(15 PP) Unlock an inactive slot retroactively for a flaked or retired character.

Character Unlocks
See Dimensional Unlocks section below.

Usage Notes
  • An "Unlock" is something tied to a player's account, and is therefore permanent, and applicable site-wide.
  • A "Reward" is something tied to a player's specific character, and thus non-transferrable.
  • Each PP award/transfer/transaction will be noted in the player's ledger, or will be considered invalid and subject to removal without warning upon discovery.
  • Dimension Masters will create their own PP Menu and Explanatory Notes as needed for the specific demands of their dimension.
  • Game Masters and Assistant Game Masters have absolutely no authority to allow deviations from these or other usage notes.
  • All PP transactions are final; no refunds or trade-ins of purchases of any type will be made.
  • Milestone Rewards and other Patron Rewards which have a listed PP value can be traded, sold, and otherwise treated generally as a good.
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