G-Mail: CMKoeller75@gmail.com
Link to Ledger: Link to Ledger
Character Name: Val Kazansky
Alias: Frost
Total XP: 5,000
Unspent XP: 4
Affiliation: Outworlds Alliance – Planet Sevon
Sentiments/Federated Suns: Respect for a group with the military might that they have. Their view of personal freedom is admirable.
Sentiments/Lyran Commonwealth: These merchants have good gear and pay well. Given their weak military they appreciate a good warrior for hire.
Sentiments/Draconis Combine: Decent warriors, but way too uptight. Even good attributes like honor and duty can be taken too far.
Sentiments/Capellan Confederation: Actively avoid if possible. Mercs don’t do well in a police state. Though they pay well, just don’t live there.
Sentiments/Free Worlds League: Democracy is the hallmark of pirates and mercs. The Free Worlds League is too bureaucratic. However, the free enterprise and general freedoms are good.
Sentiments/ComStar: Don’t trust a group that operates in the shadows…unless it is you.
Sentiments/Periphery Worlds:Coming from a periphery world, Frost respects that they continue to eke out a living in a rough universe.
Disposition: Raised in a family of mercs, Frost tends to be more quiet and less trusting. However, once he trusts you, you are part of his pack and will act as such. Raised to be the future leader of the MMC, Frost has learned to follow competent leaders, but will likely challenge for leadership if he feels it is for the best.
ATTRIBUTES
Attribute | Value | Link Value | XP Spent |
---|---|---|---|
STR: | 4 | -0- | 400 |
BOD: | 4 | -0- | 400 |
RFL: | 7 | +1 | 700 |
DEX: | 7 | +1 | 700 |
INT: | 4 | -0- | 400 |
WIL: | 4 | -0- | 400 |
CHA: | 4 | -0- | 400 |
EDG: | 2 | -1 | 200 |
TRAITS
Trait Name: | TP (Trait Points) | Page ref | XP cost |
---|---|---|---|
Handicap: Stiffness/Issues with burn scars | -2 | pg 118 - Fatigue +1 during strenuous activity | +200 |
Handicap: Serious Peanut Allergy | -1 | pg 18 | +100 |
-1 | pg 109 | +100 | |
-1 | pg 113 | +100 | |
4 | pg 110 | -400 | |
Fast Learner | 3 | pg 117 | -300 |
Wealth | 1 | pg 129 | -100 |
Standard Damage: 0/8(2x BOD score)
Fatigue Damage: 0/8(2x WIL Score)
Age: 23
Sex: Male
Height: 185 cm (6’ 1”) (centimeters)
Weight: 85 kg (188 lbs)(kilograms)
Description: Lean and muscular with short hair so black it looks like there are red highlights. Without a shirt you see burn scars long his left back curling around to his front under his ribs.
MOVEMENT: Measured in Meters per Turn (MPT)
Walk: 11 MPT
Run/Evade: 23 MPT
Sprint: 46 MPT
Climb: 7 MPT
Crawl: 3 MPT
Swim: 11 MPT
SKILLS
Skill Name: | Current Level | Target Number (TN) | Complexity of Action (C) | Link | XP |
---|---|---|---|---|---|
Acrobatics/Free-Fall | 0 | 7 | SB | RFL | 16 |
Career/Mercenary | 2 | 7 | SB | INT | 40 |
Climb | 1 | 7 | SB | DEX | 24 |
Communications/Conventional | 1 | 7 | SB | INT | 24 |
Computers | 1 | 9 | CA | DEX+INT | 24 |
Driving/Ground Vehicles | 0 | 8 | SA | RFL+DEX | 16 |
Gunnery/Mech | 5 | 8 | SA | RFL+DEX | 136 |
Language: English | 1 | 8 | SA | INT+CHA | 24 |
Language: German | 1 | 8 | SA | INT+CHA | 24 |
Language: Japanese | 0 | 8 | SA | INT+CHA | 16 |
Leadership | 1 | 8 | SA | WIL+CHA | 24 |
Martial Arts | 4 | 8 | SA | RFL+DEX | 96 |
MedTech/General | 2 | 7 | SB | INT | 40 |
Melee Weapons | 2 | 8 | SA | RFL+DEX | 40 |
Navigation/Ground | 2 | 7 | SB | INT | 40 |
Negotiation | 1 | 8 | CB | CHA | 24 |
Perception | 3 | 7 | SB | INT | 64 |
Piloting/Mech | 5 | 8 | SA | RFL+DEX | 136 |
Running | 1 | 7 | SB | RFL | 24 |
Sensory Operations | 2 | 8 | SA | INT+WIL | 40 |
Small Arms | 3 | 7 | SB | DEX | 64 |
Stealth | 2 | 8 | SA | RFL+INT | 40 |
Swimming | 0 | 7 | SB | STR | 16 |
Tactics/Land | 2 | 9 | CA | INT+WIL | 40 |
Technician/Mechanical | 1 | 9 | CA | DEX+INT | 24 |
Technician/Weapons | 1 | 9 | CA | DEX+INT | 24 |
Thrown Weapons - Blunt | 0 | 7 | SB | DEX | 16 |
- Ranged (Standard) Weapon Damage + (Attacker’s MoS x 0.25)
- Ranged (Burst-Fire) Weapon Damage + (Attacker’s MoS)
- Melee (Unarmed) (Winner’s STR ÷ 4) + (Winner’s MoS x 0.25)
- Melee (Armed) (Weapon Damage) + (Winner’s STR ÷ 4) + (Winner’s MoS x 0.25)
- Falling (Hard Surface) 0.2 x (Falling Distance in meters)
- Falling (Soft Surface) 0.1 x (Falling Distance in meters)
- Area-Effect Weapon Damage – (Distance from Impact in meters)