G-Mail: uncle.servo
Eric's PP Ledger Entry
Character Name: Thomas William Cassidy
Alias: Tom, Tommy, Rampart (when he was part of the SLJ organization), Barricade
Race: Human (mutant)
O.C.C.: HU2 Mutant Human
Occupation: Former aspiring actor/musician, policeman, Sentinel of Liberty and Justice West, and freelance mercenary/adventurer. Looks like he’s an Omega now.
Alignment: Scrupulous
XP Level: 9 (currently appears to be 12th level)
XP Points: 76,166 (Updated 10/1/2024 by Dawg)
Next Level @ XP: 95,001
XP Table
Sentiments/Non-Humans: Between mutants, experiments, D-Bees, and the occasional self-proclaimed alien, Tom has seen enough non-human looking people to not immediately freak out when they're around (his time with H4H has helped him to be even more comfortable around non-humans) but the more monstrous/demonic/supernatural ones still elicit a hostile -- or at least a hesitant -- response.Disposition: Stubborn, hot-headed, and emotional, but overall a nice guy who tries to do the right thing even though his time in the other dimension has caused his outlook to turn more grim. His biggest problem is that he doesn't always think about his actions and as a result he occasionally gets in over his head.
Insanity: Obsession -- Hates solitude. Tom spent so much time falling in some kind of interdimensional limbo that he hates to be left by himself for any length of time.
ATTRIBUTES
I.Q.: 11
M.E.: 21
M.A.: 19
P.S.: 25
P.P.: 9
P.E.: 39
P.B.: 25
Speed: 20
PHYSICAL DATA
P.P.E.: 11
H.P.: 87
S.D.C.: 159
Age: According to his birth certificate, he's 40 at the time he joins the Omegas (3/22/2043). Physically, however, he's only 31 thanks to the time dilation effect from traveling between dimensions.
Sex: Male
Height: 6’1”
Weight: 225 lbs.
Description: An incredibly handsome lightly-tanned man with green eyes, chestnut brown hair, and an impressive build (chiseled and well-defined muscles, not more than 3% body fat). Appears to be even more powerful/experienced than he actually is.
Natural Abilities
Perception: 69%
Charm/Impress: 75%
Invoke Trust/Intimidate: 55%
Max. Encumbrance: 67.5 lbs
Max. Carrying Weight: 500 lbs (does not fatigue)
Max. Lifting Weight: 1,000 lbs (does not fatigue)
Max. Jumping Ability: 12.5’ across and 6.25’ high with a running start
Can run at maximum speed of 400 yards/meters per minute (100 yards/meters per melee round) and does not fatigue
Mutant Characteristics
• Mutation due to genetic aberration
• Unusual Physical Characteristic: Beautiful, angelic face
• Unstable powers grow with experience & age -- gets another new power at levels 10 and 15. 01-70% means a minor ability; 71-00% means a major ability.
Special Abilities
- Create Force Field
- Create Force Constructs
- Flying Force Disc
- Energy Shield
- Energy Whip
- Healing Factor
- Hold Breath
- Physical Perfection
Education Level: Bachelor's Degree -- Select 4 Skill Programs (+25%) and 10 Secondary skills. Gains two new Secondary skills at levels 3, 6, 9, 12, and 15.
Skills
Automatic Skills (known by all HU2 characters)
Basic Mathematics (see Domestic Program)
Pilot Automobile -- 78% (+2%)
Language: Native Language (English) -- 97% (+1%)
Read/Write Native Language (English) – 98/123% (+5%) (per p.60 of HU2 core book)
1.) Communications Program
Basic Electronics -- 95% (+5%)
Radio: Basic – 98/110% (+5%)
Radio: Scrambler – 98/100% (+5%)
Performance -- 95% (+5%)
TV/Video -- 90% (+5%)
2.) Domestic Program
Basic Mathematics – 98/110% (+5%)
Dance -- 95% (+5%) (professional quality)
Play Guitar – 98/110% (+5%) (professional quality)
Sing -- 98/110% (+5%) (professional quality)
3.) Physical Program
Athletics (General)
Body Building
Boxing
Wrestling
4.) Police/Law Enforcement Program
Hand to Hand: Basic (equal to 10th level)
W.P. Handguns
Recognize handgun weapon quality – 98/104% (+6%)
Radio: Basic (see Communications Program)
Crime Scene Investigation – 98/100% (+5%)
Law - General – 98/100% (+5%)
Surveillance Systems -- 95% (+5%)
Secondary Skills
Automotive Mechanics -- 25% (+5%)
Basic Electronics -- 50% (+5%)
Basic Mechanics -- 75% (+5%)
Computer Operation -- 85% (+5%)
Computer Programming -- 75% (+5%)
Creative Writing -- 70% (+5%)
First Aid -- 90% (+5%)
Land Navigation -- 72% (+4%)
Language: Japanese -- 71% (+3%)
Literacy: Japanese -- 50% (+5%)
Photography -- 80% (+5%)
Prowl -- 70% (+5%)
Research -- 95% (+5%)
Streetwise -- 58% (+4%)
W.P. Chain (equal to 2nd level)
W.P. Shield (equal to 1st level)
W.P. Targeting (equal to 7th level)
W.P. Whip (equal to 2nd level)
Combat Data
HTH Type: Basic
Number of Attacks: 7
Initiative Bonus: +1
Strike Bonus: +1, +3 with Pistol (+4 with revolver), +5 with thrown, +2 with whip or chain, +3 with force bolts
Parry Bonus: +5, +7 with force field, +9 with Energy Shield
Dodge Bonus: +5
HTH Damage Bonus: +12
Bonus to Roll w/Punch: +7
Bonus to Pull a Punch: +4
Bonus to Disarm: +3
Other:
- • Critical Strike (double damage) on natural 19-20
• Auto KO: Natural 20
• Pin/Incapacitate: Natural 18-20
• Body block/Tackle: 1D4 + PS damage bonus; victim must dodge or parry to avoid knockdown
• Body Throw/Flip: 1d6 + PS damage bonus; the victim also loses initiative (if he had it) and one melee attack
• Crush/Squeeze: 1D4
• Kicks: Karate Style (2D4) or Snap Kick (1D6)
• Additional bonus of +1 to strike, +2 to disarm, +2 to pull punch with any force weapon (also noted under power description)
Weapon Proficiencies
Aimed Shots: +3 to Strike Bonus (costs 2 actions)
Burst Shots: +1 to Strike Bonus
Called/Aimed Shots: +3 to Strike Bonus, 12+ Strike Roll Required (costs 3 actions)
Melee Called Shots: No bonus to Strike, No extra action cost
W.P. Chain -- +1 to strike
W.P. Handguns -- +5 to strike with an aimed shot, +3 to strike on a burst shot, +2 to strike on a wild shot
W.P. Targeting -- +5 to strike
W.P. Whip -- +1 to strike; +1 to entangle
Saving Throw Bonuses
Coma/Death: +64%
Magic (varies): +11
Lethal Poison (14+): +11
Non-Lethal Poison (16+): +11
Insanity (12+): +4
Psionics (varies): +6